7th Sea : AEGJames Flowers'
7th Sea Web Resource

Rules Revisions
 
New and Revised Advantages
 Glamour-imbued Weapon (New)
Cost: 1-3 HP (Apprentice = 1, Adept = 2, Master = 3)
Restrictions: Sidhe Weapons only
Description: Some Sidhe Weapons are imbued with additional Glamour when they are forged. Such weapons are generally given a name, and are always melee weapons of some form.
Effect: This has the effect of providing an additional capability to the weapon similar to that of the abilities of a specified Glamour Knack. Regardless of how many imbuements the weapon possesses, only one Glamour ability can be used once per Act, and is automatically assumed to provide the minimum number of Glamour or Drama Dice (as appropriate) to achieve the effect. The cost of the Glamour is based on the Mastery Level that the ability is gained at under that Glamour Knack, and is in addition to the cost of the weapon. Note that only the ability provided at that Mastery Level is imbued into the weapon. Multiple Glamour abilities may be imbued into the same weapon, but no more than 3 HP total can be invested in this Advantage per weapon (i.e. a weapon could have a maximum of three Apprentice Degree abilities, one Apprentice and one Adept Degree ability, or one Master Degree ability). In any other circumstances, consider the effect to be the same as if a Glamour mage had used the ability (for purposes of magic suppression, etc.).
 Sidhe Weapon (Revised)
Cost
: 1-5 HP (1-10 HP for Sidhe Heroes)
Restrictions: Avalon only
Description: [AV:94] Some Heroes have been blessed with a weapon forged by the Sidhe.
Effect:  Unless the character is a Sidhe Hero, only one such weapon may be purchased. Normally, Heroes may spend no more than 5 HP on a Sidhe Weapon, however, Heroes with both the Sidhe Blood Advantage and the Good Standing Blessing, can purchase a Sidhe Weapon for -1 HP less. Sidhe Heroes can purchase a Sidhe Weapon for -1 HP less, and can spend up to 10 HP on Sidhe Weapons. In addition, characters can also purchase Glamour imbuements for their weapon (see the Glamour-imbued Weapon Advantage).
Weapons
Sidhe Sword: (4 HP) A Sidhe Sword is as light as smoke and as deadly as fire. Sidhe Swords can be wielded by anyone with Fencing Weapon or Heavy Weapon Skills. These blades are 4K2 weapons in Avalon, 3K2 weapons elsewhere. When rolling for Initiative, the user may lower the result of one of his Action Dice by -1 at the start of the Round.
Sidhe Bow and Arrows: (3 HP) The Sidhe Bow and Arrows is a special gift. A Sidhe Bowstring can never be broken, and the six Arrows that come with the Sidhe Bow can always be retrieved after firing. In addition, Those struck a killing blow with a Sidhe Arrow do not die, but instead fall into an enchanted sleep, which lasts as long as the GM sees fit (a single night is normal, but periods of up to one hundred years are known).
Sidhe Dagger: (2 HP) A Sidhe Dagger can be as deadly as its larger counterpart. It is a 2K2 weapon in Avalon, 1K2 elsewhere, and shares the same qualities as the Sidhe Sword, including the Initiative bonus.
 
 
 Home |  Legal |  Earthdawn |  Skyrealms of Jorune |  Greater Earth
Tunnels & Trolls |  Inquisitor! |  Wargaming |  Saga
Alamaine |  Elric! |  Castle Falkenstein |  7th Sea |  WFRP |  Ballad
  
Copyright © 1994-2003 James Flowers. All rights reserved. Last update made 28th July 2003.
Update Details: Added new Tunnels & Trolls and Earthdawn content.